- A game is no longer recorded if all human players leave.
- The game gets cleaned up 90s after all human players leave.
- This fixes the issue where a game against a bot was never cleaned up at all, because the bot never left.
- Challenging a bot is fewer taps.
- The game no longer asks you which config (board size, ships) if there's only one option.
- Who goes first is always random against a bot; the picker is gone.
V0.9.1a
Sep 9, 2026V0.9.1
Aug 29, 2026Star Gambit has moved to ~1 per month for major updates, though hotfixes may come more often.
- Deploying a ship no longer ends your turn.
- But you still cannot move or fire with a ship the same turn you deploy it.
- The end turn button now pulses when you have no actions left to take.
- Cosmetic Rework
- Gameplay remains unaffected by cosmetics.
- Added new cosmetic types:
- Weapon
- Added a new 'Plasma Cannon' weapon animation and made it the default.
- Added the electric 'Arc Projector' weapon.
- The laser animation is now available in the shop.
- Weapon
- You can now equip two set of cosmetics: Home, and Away.
- The player who goes first is away. The player who goes second is Home (and has their locale shown)
- Added settings to control whether enemy cosmetics are shown
- Can be controlled per cosmetic type (e.g, show enemy fleets but not health markers).
- Leaderboard system overhauled
- Added the Overall leaderboard (counts ALL rated games)
- Added the Leaderboard Builder
- Allows players to create and share more specific leaderboards
- Player-created leaderboards have names:
- Initially, a number.
- Players can give leaderboards names, shown only to them and admins.
- Admins can give popular leaderboards canonical names, likely something players are already calling it.
- Share leaderboard links over 3rd party channels to share custom leaderboard names.
- Lots of back-end engineering to make that possible and performant. Write-up and open-source release coming soon.
- Settings:
- You can now control the UI scale.
- Added 'Auto End Turn', allowing you to make your turn automatically end when you:
- Have no options left
- Deploy a ship
- or both.
- Pulsing
- You can now control the strength and frequency of the pulsing that indicates what you can interact with in-game.
- Increased the default strength and frequency.
- Bots
- Added 6 new bots:
- Cadet:
- Difficulty: 1 star
- Extremely easy
- Ensign:
- Difficulty: 11 stars
- Very easy
- Lieutenant:
- Difficulty: 34 stars
- Moderate
- Commander:
- Difficulty: 83 stars
- Hard
- Captain:
- Difficulty: 153 stars
- Very Hard
- Admiral
- Difficulty: 432 stars
- As of 8/29/2026, has never been beaten by a human being.
- Bugfixes
- Fixed a bug where causing the fighter movement animation to skip when dragged by an online opponent.
- Fixed a bug causing the bulletin to drop to the bottom of the screen on desktop.
- Fixed a bug causing the UI to be too small on large screens.
- Security
- Changing your password while logged in now requires your current password (forgot password flow unchanged)
- Closed a minor security vulnerabililty relating to atproto sign-in.
- Various server-side performance improvements.
- Various admin-facing UX additions and improvements.
V0.9.0
Jul 28, 2026From the ashes of a dead supergiant, Star Gambit is reborn!
- The whole game client (website) has been rewritten in Svelte.
- It's smooth, it's performant, and it doesn't crash.
- Initial load times are far faster.
- Password managers (should) work.
- No more separate website and game. This very page, among others, has become one with the game.
After nearly a month of translation, the Svelte version of Star Gambit matched the original and has now surpassed it. Below are the additions.
Gameplay
- Drag to move. Drag a ship along its path instead of tapping.
- Drag to undo. You can also tap the new on-board undo button.
- Easier taps. Hexes you can interact with (ships, moves, and targets) should require a lot less accuracy to tap. The bigger regions are shown by default, but this can be turned off with Settings > Game > Game UX > Minimal
- Deployment reworked. You can now tap your reservers and drag a potential ship between its starting options.
- QR code invites in the game lobby.
Replays and analysis
- Replays are now an analysis board.
- A move log allowing you to navigate history.
- Branch history at any point and play out your own lines. Variations are shown in the log
- Drawing tools allow drawing arrows or highlighting hexes. The next tournament's analysis is about to be way better!
Compendium
- Enemy Ship. You can now play full turns in the compendium against an enemy ship of the same type.
- Threat overlay. Shows which hexes your ship or your enemy's ship can attack. Optional.
- Better icons.
Settings
- Every setting has a tappable (i) explaining what it does.
- Sound now starts off, with a mute/unmute button on the main menu.
- Graphics quality and a frame rate cap, both per-device. If the game notices your device is struggling, it will suggest that you lower your settings, at most once per device.
V0.8.4
Jun 19, 2026- Added a stronger COM: ⎇011-00000101 (Difficulty 2).
- Hosted on my computer (online).
- Available locally, bundled with the game (Rust → WASM).
- Updated the tutorial.
- Added a new first mission (against asteroids).
- Added a 4th mission (against ⎇011-00000101).
- COM games now default to the longest time control option.
- Improved COM management UX.
- Added a connection status indicator to COM.
- Added a current games count.
- Added COM display names.
- Cost: ⬣15000.
- Improved the COM dialog on mobile browsers.
- Bulletin UX upgrade (scrollable, better style).
Server
- Upgraded the server version screen.
- Added support for old versions (0.8.4+).
- Improved styles.
- Improved Server Maintenance and Server Down screen styles.
- Server upgrade: Docker → Podman.
Bugfixes
- Sound no longer plays while the application is in the background.
- Fixed a bug that caused the COM to always go second in COM games.
V0.8.3
Jun 7, 2026- Added COMputer players to Star Gambit!
- Select VS COM on the Play page to see the available COMs.
- The Star Gambit API is open! Anyone with the skills can develop and connect a COM with the Star Gambit SDK.
- Star Gambit SDK
- You can now develop Star Gambit COMs in Rust with the Star Gambit SDK.
- The example below is a complete working bot that can be played online.
- Just replace the code that picks random moves with code that picks good moves! Easy!
//! Usage: cargo run --example random_com -- --token <api_token> use rand::seq::SliceRandom; use sg_sdk::{operate_com, Com, Game}; struct RandomCom; impl Com for RandomCom { fn act(&mut self, game: &Game) -> Vec<String> { // Play one random legal action; the runner calls us again until the // turn ends. (A com could instead return a whole turn's worth at once.) game.legal_actions() .choose(&mut rand::thread_rng()) .cloned() .into_iter() .collect() } } fn main() { if let Err(e) = operate_com("random_com", || RandomCom) { eprintln!("fatal: {e}"); } }
- Improved ship placement UX.
- Updated placement visuals.
- The entire portal can be tapped.
- Bulletin on the Play page is now collapsible.
Bugfixes
- Fixed an exploit making it possible to deploy more ships than are in your reserve.
- Fixed an exploit making it possible to move enemy ships as your own.
V0.8.2b
May 25, 2026- Fixed an error preventing anonymous users from navigating to the log in page.
V0.8.2
May 24, 2026- Added loading screen with hexagon spinner.
- Clarified error UX.
- Reorganized the titles in the shop.
- Added the patch note notification hexagon.
Game Lobby
- Improved the game lobby UX.
- Added titles
- Locale animations
- Who goes first animation
Bugfixes
- Fixed login layout on small screens.
- Fixed a bug where an undo could cause the active player's clock to revert to what it was at the beginning of their turn.
- Fixed a bug that caused the leaderboard to fail to load.
- Moved the 'N seconds to make move' dialog to not cover enemy portal.
- Fixed a bug preventing anonymous players from rematching with logged in players.
V0.8.1
May 8, 2026- The tutorial is now the Campaign! Just two introductory missions for now.
- New players are now prompted to try the tutorial.
- Added titles to the leaderboard.
- Improved sound defaults.
- Selecting an in-play piece now dismisses the placement menu.
- Improved mobile cosmetics page layouts.
- Firing into empty space was previously considered a valid move, even though Star Gambit doesn't give you a way to input that. It's no longer a valid move.
Play page
- Improved layout (and title).
- Added the full bulletin.
- Removed 'play' from the Star Gambit Sunday element.
Bulletin
- Included patch notes.
- Time zones are now shown (times are still shown locally).
- The Star Gambit Sunday element no longer counts down during the session.
- Added the tournament news to the bulletin and website.
Backend
- Stress testing.
- Monitoring.